#ifndef __GAME_CONFIG_H__
#define __GAME_CONFIG_H__
#include "game_platform.h"
inline bool32 Global_GroundChunks_RecomputeEXEChange = false;
inline bool32 Global_Renderer_TestWeirdRrawBufferSize = false;
inline bool32 Global_GroundChunks_Outlines = false;
inline bool32 Global_AI_Familiar_FollowsHero = true;
inline bool32 Global_Particle_ParticleTest = false;
inline bool32 Global_Particle_ParticleGrid = false;
inline bool32 Global_Entities_UseSpacesOutlines = false;
inline real32 Global_Renderer_Camera_DebugDistance = 25.0f;
inline bool32 Global_Entities_DrawEntityOutline = false;
inline bool32 Global_Renderer_Camera_UsedDebug = false;
inline bool32 Global_GroundChunks_Checkerboards = false;
inline bool32 Global_Renderer_Camera_UseRoomBase = true;
inline bool32 Global_Renderer_ShowLightingSamples = false;
inline bool32 Global_GroundChunksOn = true;
inline bool32 Global_Debug_FullGUIDName = false;
inline real32 Global_Timestep_Percentage = 100.0f;
inline bool32 Global_ShowShortGroups = false;
#endif